Tuesday, 6 June 2017

Project Design, Implementation and Evaluation: Level Design for Computer Games

Level Design for Computer Games was a fairly simple unit for me, as it consisted of blockout creation mainly, and the core features which I was to implement into my UE4 level, I had already done multiple times, within both UE4 and UDK through previous study.

This enabled me to follow a similar workflow and achieve respectable results. After performing any necessary pre-production procedures, I created a top down perspective type map in photoshop using simple shapes to plot areas to my level, with a general level flow annotated on top to make each section clear. This gave me a good point to build on, using BSP's, meshes and a few simple lighting/matinee techniques, my level design blockout was ready to be developed further.

This unit, whilst not really expanding my knowledge much having already been through the early stages of level design previously, refreshed my memory regarding level design and somewhat prepared me for what more was to come in the coming environment design unit.

The joint-unit blog for the Level Design for Computer Games and Environment Design for Computer Games units can be found at the following link;

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