Level Design for Computer Games was a fairly simple unit for me,
as it consisted of blockout creation mainly, and the core features which I was
to implement into my UE4 level, I had already done multiple times, within both
UE4 and UDK through previous study.
This enabled me to follow a
similar workflow and achieve respectable results. After performing any
necessary pre-production procedures, I created a top down perspective type map
in photoshop using simple shapes to plot areas to my level, with a general
level flow annotated on top to make each section clear. This gave me a good
point to build on, using BSP's, meshes and a few simple lighting/matinee
techniques, my level design blockout was ready to be developed further.
This unit, whilst not really
expanding my knowledge much having already been through the early stages of
level design previously, refreshed my memory regarding level design and
somewhat prepared me for what more was to come in the coming environment design
unit.
The joint-unit blog for the
Level Design for Computer Games and Environment Design for Computer Games units
can be found at the following link;
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