Tuesday, 6 June 2017

Project Design, Implementation and Evaluation: Production Techniques for Computer Games

Production Techniques for Computer Games was my first module of this academic year, and was focused around manual and automatic rigging and animation methods.

I began by practicing some more manual rigging methods within Maya, plotting joints in orthographic views and experimenting with IK solvers in the legs, arms and even the fingers. This would help me in utilitsing tools which I will be able to use further down the line in other projects I undertake.

Looking ahead toward other units, I then went on to use an automatic rig script through Adobe Mixamo, with a view to use animations sourced from the same place for other units.
I then made a series of animations using keyframing techniques and a short, simple lip sync, taken from a film of my choice as requested.
To accompany the created keyframing animations within my character, I also created an animated asset, for which I used a Model G17 Gen 4 pistol, which I had produced over the summer break between academic years as a personal project.

I enjoyed this unit as it allowed me to focus on core aspects of Maya and improve my capabilities within.

The main blog for the Production Techniques for Computer Games unit can be found at the following link;

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