Production Techniques for Computer Games was my first module of
this academic year, and was focused around manual and automatic rigging and
animation methods.
I began by practicing some more
manual rigging methods within Maya, plotting joints in orthographic views and
experimenting with IK solvers in the legs, arms and even the fingers. This
would help me in utilitsing tools which I will be able to use further down the
line in other projects I undertake.
Looking ahead toward other
units, I then went on to use an automatic rig script through Adobe Mixamo, with
a view to use animations sourced from the same place for other units.
I then made a series of
animations using keyframing techniques and a short, simple lip sync, taken from
a film of my choice as requested.
To accompany the created
keyframing animations within my character, I also created an animated asset,
for which I used a Model G17 Gen 4 pistol, which I had produced over the summer
break between academic years as a personal project.
I enjoyed this unit as it
allowed me to focus on core aspects of Maya and improve my capabilities within.
The main blog for the
Production Techniques for Computer Games unit can be found at the following
link;
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